Well, since knowing about the delay and trying the timer in C++, I dug up some more and found this post, where the OP is trying to achieve basically the same as I am, but the World doesn’t exist at the time the Instance Init() is called, which brings me a lot of issues and unwanted errors, so I guess I’ll have to place it somewhere else other than the Instance ![]()
The GameMode or even PlayerController should work just fine for that though, so I’ll just try some stuff and check what works best!