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GameInstance::Init() is being called when running the program in the Unreal Editor, but not in the standalone program or packaged project
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poplockentaco
(poplockentaco)
March 4, 2017, 7:25am
2
Have you had any luck figuring it out? I’m stuck in the same boat.
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Spawn Components and Actors from C++ not working in Packaged Build
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