I’m working on an VR experience that shows the archaeological changes of a small landscape. (still on paper at the moment)
I have 8 maps (8 periodes in history), all of them the same size. Connected with a UI that let’s you scroll timeperiodes.
If I walk around on Map 1 and than spawn to map 2 or 3, I would like to be in the same place and orientation.
Does this type of time travel has a name in Unreal and has it’s been documented?
ps: If I’m more comfortable with blueprints and VR I would like to build a solution for when the current spawnlocation is not visible (i.e. water or a building is in that location)