Spawn actor problem also NavMeshBound(?)

When i create my AI that can sensing charactor and move around by itself so when i add some function that can make its spwan another AI at another location so my another ai lost all abilities to sensing and move around also flot in air but function that can damage them or them can damage me by come ner them is available (so i think that about my NavMeshBound too isn’t it?)So help me pls :’(
check out image vvvvv

I think the problem is not the nav mesh, but the Possess
Probably your AI is possessed when its placed in the world, set it to Spawned, or set it to both

Btw you can find this option in your class deffaults