Spawn actor - only visible for owner, but none is set

Hey there,
atm i´m building up some kind of shooter. I added a Tripmine which worked fine. I added a second player and had an issue: only the player who spawned the actor (Spawn actor from Class) sees and interacts with it. Only P1 sees and triggers his mine, but it doesn´t affect P2 in any way! Video and Screenshots coming in some minutes…

Did you add second player through network? So, you are doing some sort of multiplayer in you game?

If its true, then you need to replicate spawned actor. I cant give you ready solution, but you can check this:

https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/Networking/ReplicateActor/index.html

Hope this helps.

For testing, i just set the amount of players to two. Ofc i don´t integrate Network if i don´t know if the mechanics work. I´ll have a look at it, thanks!

Works half. I don´t spawn the Tipmine with the Level Blueprint or drag in the world as in the documentation. But only the actors spawned can be seen by the Client, but the ones spawned by the Client don´t replicate. Any idea?