Spawn actor on startlocation after server travel


I followed the UE4 multiplayer tutorial on youtube and got most of the stuff there working properly. After that i made a random maze generator to play around with. In the mazegenerator i also spawn start locations on random places in the maze, but i’m not able to find their transform in the gamemode BP, so when the maze is generated and all that, all the players end up a X:0, Y:0, Z:0. I suspect there is a problem in the order i am doing stuff.

I have spent hours grinding on this now, hopefully someone know what to do :slight_smile:

I realize this post is quite old but I wanted to answer this for anyone who is still wonder how to deal with players after a server travel.

The HandleStartingNewPlayer event in the GameMode you are using. This event fires off when a player comes in from a server travel.

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