I’m getting an access violation reading location error when I try to spawn an actor. In my weapon class, I want to spawn a bullet actor. Bullet is a TSubclassof. The weapon is spawned on the BeginPlay of the character, and that work’s perfect. Any idea of what can this error be?
I zeroed the vector and the rotator and it still crashes. Bullet Spawn Points is initialized, it appears correctly on the actor blueprint. Bullet weapon is set on the blueprint actor. Not sure what else can be
Here is the info of BulletOfTheWeapon, hope it helps! Thanks a lot.
That’s not quite the call stack but is very interesting… It appears you’re spawning a USTRUCT. I’ve never tried but I’m pretty sure SpawnActor isn’t for structs. Surprised that compiles and doubt it would work with a projectile movement component. Maybe I’m missing something.
Check out the spawning projectile tutorial and double check the bullet object.