Spawn a system with dynamic 'lifetime' length

Hello,

I’m using Spawn Attached System to attach various particle FX to a character.

I need edit the ‘lifetime’ property of the system every time I spawn it.

How can I pass a float to the particle system to set the lifetime when I spawn it?

Thanks!

Make a float user variable for the lifetime:

You can set it from blueprint

image

This worked perfectly, thank you!

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