I have a mesh(with submesh hierarchies) in one my project directories. I want to spawn(using C++ code) the mesh on runtime in a way that the mesh hierarchies are maintained in the World Outliner and the Level Editor.
I have a mesh(with submesh hierarchies) in one my project directories. I want to spawn(using C++ code) the mesh on runtime in a way that the mesh hierarchies are maintained in the World Outliner and the Level Editor.