When opening up some of our levels (or running MapCheck) we get some warnings for spatially loaded actors referencing non-spatially loaded actors. Is there a reason why that is not allowed?
I can understand why non-spatially loaded actors should not reference spatially loaded actors, but I’m wondering if the check in IsReferenceGridPlacementValid is too strict.
Steps to Reproduce
When opening up some of our levels (or running MapCheck) we get some warnings for spatially loaded actors referencing non-spatially loaded actors.
Hello,
The engine currently does not allow cross-level references as it assumes that anything hard referenced is immediately available. Although we would like to support this case where a reference to an actor in the persistent level from another spatially loaded actor works in the future, we haven’t been able to prioritize investigating this further. For now, the limitation is there regardless of the circumstances.
Thanks,
Ryan
Alright, thanks, just wanted to confirm this wasn’t an overzealous warning.