Initially those clamps were added to retain sensible sizes, but since the Kite Demo can get up to 100km in each direction (and grid supports up to 30km at the moment) I will probably remove those. There are no ill-effects to removing the clamps for gameplay, but as the grid size gets larger the engine will start to tank when drawing debug information (and the heatmap will be slower to update as well). I may have to add some manual culling so that it can still be easily debugged!
Interesting that the auto-fit extends that… I do mention in the docs that the plugin is designed to be customized, so moving it into your project directory instead of engine directory might be preferable (Marketplace doesn’t allow that unfortunately :(). Glad someone is using this now, all the features I initially didn’t need can be added in haha