Was originally going to be a Doom Inspired Action Horror FPS Roguelike in which Players assume the role of The RIANTH, A Super Human modified with XNA of a otherworldly Creatures. However, I found myself desiring more features and mechanics similar to a Ninja Action Game.
So I elected to re-theme it to be a Ninja Action Slasher Shooter Hybrid adding more Japanese Samurai/Ninja Lore. Mythology and Visual/Audio Art influences. From this point forward, I will refer to the Player Character as ‘Ninja Rianth’.
As the Ninja Rianth, Players must traverse vertical labyrinthine-style levels, using Ninja Swords/Guns & Magic to battle their way through Eldritch Yokai: Kaiju to Zombie Hordes, and Militarized Mechanized Forces: ExORION Techas, in attempt to collect Ancient Crystals to seal inter-dimensional Portals.
Features:
Multi-perspective: True First Person to Third-Person
Co-op & Co-pilot Multiplayer
Procedurally Generated Levels
Dynamic Destruction & Slicing Mechanics
Multi-directional Gravity
Voice Activated Powers
Physics-based Acrobatics
Dual Targeting - Swords/Pistols ( Gun-Kata )
Customizable Weapons/Armor with High Density Modularity
Modular Sci-Fi Weapon:
The Prime
Felt a burst of Artistic inspiration. Assembled this Weapon inside BP Actor with only Cube and Cylinder Primitive Static Meshes and Instanced Mats from single PBR Mat. This exercise was to help me conceptualize & visualize 1) using high-density kit-bashing method for customization; 2) Complex things can be achieved with lots of primitive shapes; 3) UnrealEngine can be used for content creation itself.
We’re using our construction system to handle all game manual construction, building, customization requirements for Character Armor Sets, Masks, Creatures, Projectile Weapons, Melee Weapons, Vehicles/Crafts, Machines, Architecture, Structures, Props, and Missions/Quest/Puzzle/Interaction.
We have slots opened for any 3D Mechanical Parts Modelers who want to try something different. Help us create Mechanical Parts & Accessories Attachments for this concept.
Today I Started Prototyping “Kungata - A New form of Stylized Parkour Gunkata” Semi Procedural Acrobatics using Active Ragdoll + Physical Animation + Parkour Animation Montages + IK Dual Wielding/Aim
Another Game Project that I cannot seem to let rest-in-peace. LOL. Acquired additional UMP Assets, I believe will rekindle my development goals for SPAGHETTI. As much as I desire prioritize Multiplayer Game development, I continuously envision this one as a Single Player Story-driven experience.
What I exactly want this to be is also very foggy. At this point, I have a small list of features scribbled on a napkin:
Dual Pistol and Blade Wielding / Gunkata
Cool Pistols & Sword / Pistol-Sword Combo
Parkour / Acrobatics / Active Ragdoll blends
Various forms of Bullet Time
Monsters