Was originally going to be a Doom Inspired Action Horror FPS Roguelike in which Players assume the role of The RIANTH, A Super Human modified with XNA of a otherworldly Creatures. However, I found myself desiring more features and mechanics similar to a Ninja Action Game.
So I elected to re-theme it to be a Ninja Action Slasher Shooter Hybrid adding more Japanese Samurai/Ninja Lore. Mythology and Visual/Audio Art influences. From this point forward, I will refer to the Player Character as ‘Ninja Rianth’.
As the Ninja Rianth, Players must traverse vertical labyrinthine-style levels, using Ninja Swords/Guns & Magic to battle their way through Eldritch Yokai: Kaiju to Zombie Hordes, and Militarized Mechanized Forces: ExORION Techas, in attempt to collect Ancient Crystals to seal inter-dimensional Portals.
Features:
Multi-perspective: True First Person to Third-Person
Co-op & Co-pilot Multiplayer
Procedurally Generated Levels
Dynamic Destruction & Slicing Mechanics
Multi-directional Gravity
Voice Activated Powers
Physics-based Acrobatics
Dual Targeting - Swords/Pistols ( Gun-Kata )
Customizable Weapons/Armor with High Density Modularity
Today I Started Prototyping “Kungata - A New form of Stylized Parkour Gunkata” Semi Procedural Acrobatics using Active Ragdoll + Physical Animation + Parkour Animation Montages + IK Dual Wielding/Aim
Another Game Project that I cannot seem to let rest-in-peace. LOL. Acquired additional UMP Assets, I believe will rekindle my development goals for SPAGHETTI. As much as I desire prioritize Multiplayer Game development, I continuously envision this one as a Single Player Story-driven experience.
What I exactly want this to be is also very foggy. At this point, I have a small list of features scribbled on a napkin:
Dual Pistol and Blade Wielding / Gunkata
Cool Pistols & Sword / Pistol-Sword Combo
Parkour / Acrobatics / Active Ragdoll blends
Various forms of Bullet Time
Monsters