I’ve started some experiments with DetourCrowdAIController. After some research and testing I am almost happy with results except for one thing. Enemies are pileing too much and then spreading around.
Made screens of code changes that i made at the moment. I’ve tried setting bEnablePathOffset to true but haven’t noticed much of a change to be honest.Also tried to understand what variable is responsible for what but didn;t find any good explanation of them especially ones in project setting(2nd screen).So my specific question would be:
Is there any way i can make my enemies space more apart while going towards player/point on map?
Also let me know if you need any more detail