Hi @LeeFX,
I got the general hang of modifying the clouds and baking them into textures so they get pre-rendered and i don’t need to create a new nebula every time i go into play mode.
The resolution buffer works great for me in normal play mode, but part of the opera will be in virtual reality in real time. Whenever I try to use the resolution buffer with our oculus rift I get a double render target (one for each eye it seems).
Inside the headset i see two separate render targets in each eye. Do you have any idea what is causing this and how to fix this?
I will send you an email with details about the project!
Kind regards,
Uncanny