Space Nebula and Starfield Plugin ✧ V1 + V2 + V3 ✧ for UE4

Any chance of cubemap-export coming to v2?

I am working on a fairly large space game, and would love to use this. However the performance isn’t quite worth it when I’m using the nebula to render a static background. I would like to update the background depending on where you are in a giant galaxy, so being able to re-generate new cubemaps at run-time would be even better. Thoughts?

edit: Like a “Baked background mode” that only updates for a different camera position when you explicitly call “Rebake”