Space Nebula and Starfield Plugin ✧ V1 + V2 + V3 ✧ for UE4

Hi and thanks for the answer. The scaling, and playing a bit a bit with depth did the trick.
This is for a space game, more on the strategy side, so even with elements scaled down a lot we end up with levels 10th of kilometers wide. I wanted to keep away from the skybox we used and have most of the space done in unreal, for flexibility’s sake. Anyway, I have started to play with the plugin and this is great, thanks again for the quick answers.