Space Dust. Space Fog

Eve Valkyrie in UE4 uses a fog and a minimal space dust movement component.

I don’t know what solutions they used but it’s UE4 so it must be possible. I have some volumetric clouds and the standard environmental and height fogs.

How do you think I should emulate their space settings?

dust is a simple particle emitter attached to the ship and probably activated by speed.

fog. well, they definitely use some fog, but additionally they should use some particles or meshes for that clouds.
I think there is no good answer for that. only many experiments and adjustments will give you such quality of a scene.

Yeah I can see the volumetric clouds as well. The fog layer they have is very atmospheric and I’m not sure how they generate that part. That seems like the most important part because of how well it blends with everything.