Hey team
We’re using the SourceControlProvider, and we’re trying to solve for working with Game feature plugins with SourceControlProvider.
We unfortunately don’t get the uplugin file, or png (For the plugin icon) in the source control submit window. This means if somebody adds a GameFeaturePlugin, they have to submit those files from an external version control client, rather than within Unreal Engine.
We did find that there’s a “CustomProjects” system in the SourceControlModule - it seems promising, because it handles non-package files, but it doesn’t do it quite correctly.
Inside FEditorFileUtils::FindAllSubmittableProjectFiles, it finds all files in the custom project directories, and excludes packages, which helpfully does find those files, but then after that call inside ChoosePackagesToCheckInCallback, we FindAllSubmittableConfigFiles - because config files aren’t package files, they’re found by both FindAllSubmittableProjectFiles & FindAllSubmittableConfigFiles and show up twice in the submit window
Is there a way that exists that we should be able to get GFPs plugin and icon files to show up in the list of files to submit?
Also, what is the purpose of the CustomProjectDirs - seems it was added for UEFN? Is it actually applicable for cases like what we’re trying to achieve here, or is there another solution?
I’m really hoping we can support submission of Game Feature Plugins without requiring an engine change
Thanks!