I installed UE4.27.2 from github and built it, but now every new project in C++ requires the engine to be recompiled in its entirety with each change that is made in a C++ class, in the Epic Games launcher version this did not happen, as I restrict the compiler only to my project?
I do think so. Usually compiles only the project, at least so far with my projects. I’m using 4.27 from Epic Launcher
I stopped using UE4 of the launcher version as it doesn’t support online subsystem and dedicated servers in shipping type packaging. The Github version is complete according to Forums.
Oh, it doesnt? But only for dedicated servers right?
I’m currently making a multiplayer for Steam, but I’m using listen server. Doing alright so far. Do you pay for dedicated servers? Never went to deep in that because I always thought it was paid or I should have my own server
You pay to send the server to a “Microsoft azure” type host for example, but you can use your own internet and your pc to host the dedicated server, in my game each player will be able to open their own dedicated server, or that is, there will be no official servers. But if yours is multiplayer and you connect to a dedicated server, you will need to use the GitHub version, it’s simple to migrate the project, equivalent to updating the ue4.26 project to ue4.27 both from the launcher
I don’t know why UE4 version of Epic Games launcher doesn’t come with module to bundle Dedicated Server in Shipping mode.