Summary
Setting the Sounds field in the sound_component with []sound_wave coming from editables causes the sound_component to not play audio when Play() is called. Hardcoding the array with precoded sound assets will play in the world.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- Create a new MMS asset
- Create a new
sound_componentusing the MMS asset in verse - Set the
Soundsto a new array ofsound_wavecoming from an editable - Add the component to a character entity
- Call
Play()on thesound_component
Expected Result
The sound_component should play a random sound from the given array of sound_wave.
Observed Result
The sound_component does not actually play, printing the lenth of the array does return the correct number of elements, but it does not actually play a sound. Hardcoding the array does make the sound_component play.
Platform(s)
PC
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Additional Notes
This is some annoying behaviour as it limits dynamic use of sounds through editables