sound waves assets from editables do not work on sound components

Summary

Setting the Sounds field in the sound_component with []sound_wave coming from editables causes the sound_component to not play audio when Play() is called. Hardcoding the array with precoded sound assets will play in the world.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  1. Create a new MMS asset
  2. Create a new sound_component using the MMS asset in verse
  3. Set the Sounds to a new array of sound_wave coming from an editable
  4. Add the component to a character entity
  5. Call Play() on the sound_component

Expected Result

The sound_component should play a random sound from the given array of sound_wave.

Observed Result

The sound_component does not actually play, printing the lenth of the array does return the correct number of elements, but it does not actually play a sound. Hardcoding the array does make the sound_component play.

Platform(s)

PC

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Screenshot 2026-02-18 222532.png
Screenshot 2026-02-18 222621.png

Additional Notes

This is some annoying behaviour as it limits dynamic use of sounds through editables