Sound Visualization plugin works with oculus quest 2?

Hi guys1

i’ve working around in a project with audio visualization and i dont have problems in desktop but when i try this in vr with oculus quest 2, the output for the spectrum array elements in the ‘Calculate Frecuency Spectrum’ function, its ever 0.

I can’t find information about whether this plugin is functional in HMD or i have to do something aditional in this mode.

thanks!

This will depend on your audio source. Some audio sources are played back using platform specific features, and so while it works on Windows, when it uses the Android Media Player for the Android platform the UE4 implementation cannot return what you need because the Android Media Player doesn’t expose that information.

There might still be another way, but myself and others are running into hurdles. You can follow along here:

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