I’m screwing up somewhere on this, any ideas? It’s an NPC and I tried setting S_LocalSound as replicate from server, client, and with no replication. The print isn’t showing up on the server or client. Running in standalone mode with 2 players. I do have ‘Create new audio device for play in editor’ set from the editor preferences.
NPC are controlled by the server directly.
- Add an audio component on the rat npc.
- Add a Custom Event to Play a sound on the component.
- Call a Multicast to execute that Event.