Sound replication?

I’m screwing up somewhere on this, any ideas? It’s an NPC and I tried setting S_LocalSound as replicate from server, client, and with no replication. The print isn’t showing up on the server or client. Running in standalone mode with 2 players. I do have ‘Create new audio device for play in editor’ set from the editor preferences.

NPC are controlled by the server directly.

  1. Add an audio component on the rat npc.
  2. Add a Custom Event to Play a sound on the component.
  3. Call a Multicast to execute that Event.