We are working on a FPS game and have encountered what appears to be a serious issue preventing the replication of sounds (jumping, shooting, etc) in multiplayer.
To put it simply: sounds do not play between clients so we cannot hear each other.
For starters we’re attempting to make our jump sound audible to all connected players on the dedicated server. No luck in hell.
This is our blueprint setup:
Why can’t we hear our jumping sounds while in multiplayer? Does UE4 really have that much trouble accomplishing the simplest of tasks? Playing a sound in multiplayer should be a basic feature, and hopefully we’re just making some mistake here.
Is there some secret information we should learn in order to pull this off? Please…