Sound playing during server travel

I have been trying to get my music to continue playing through a server travel, however I can’t seem to find something in code to allow me to do this. I have attempted to put the component in my instance class but the sound still seems to stop while loading.

I was wondering if there was any way to do this, or if there is an explanation based on the persistent level method mentioned here. I am not really using blueprints and have a lot of my level loading already setup so I’m not sure what the persistent method would require.