Summary
The VolumeBase variable doesn’t affect the sound_wave playing from SceneGraph’s sound_component
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Audio
Steps to Reproduce
Create a sound_component
Add it to an entity
Change the VolumeBase to any value such as 0.0 or 0.5
Listen to Result in game
Expected Result
Volume of sound_wave should sound not be playing if at 0.0 or sound queiter if at 0.5
Observed Result
Volume sound is the same volume original sound_wave
Platform(s)
windows