I’m creating a whole interactive arch-viz in unreal and now I came to the **sound part **of my project.
This is the first time I’m working with sound and the first issue came pretty fast.
The idea is to create a TV that is gonna play some random channel and when you walk by you can hear and if you go to another room obviously you can’t hear anything.
So I created a video that works perfectly with his sound in the background in the entire project(house),
then I assigned attenuation regions to that sound and it works perfectly while I’m in VR preview but the problem starts after packaging the whole project on Oculus QUEST where that attenuation region is not working, I’m still hearing background audio with the same intensity wherever I am.
I would really appreciate it if somebody knows where this problem could begin.
Thanks a lot!