I have a sprite that spawns onto a tile. I need to be able to have it show up in front of a mesh if its world Y location is lower than the Y location of the mesh behind it. I cannot make the mesh a transparent material because then it cannot have static shadows. What can I do to make the sprite or particle effect show up in front of the Static Mesh without using Transparent materials and without moving the particle effect/sprite? (if it is behind the mesh, it needs to render behind it, if in front, it needs to render in front)
You can disable depth testing in the material settings.
unfortunately that didn’t work.