Weekly Unreal Devlog – Structural Progress & First Lighting Pass
Base Structure Complete
This week I caught up with the tasks I had pending and managed to finish the base structure for both the ground floor and the upper levels.
I modeled everything in Maya, starting with a single modular block which I duplicated to form a set of 18 columns. Then I applied a bend deformer to give the structure its circular shape.
My initial idea was to build this directly inside Unreal using the pattern tool, but I found it a bit clunky and the results weren’t what I was aiming for visually.
I ended up creating two separate structures:
- One for the ground floor, with thicker, more massive columns.
- And another for the upper levels, with slightly slimmer columns and a double-arch design for added elegance.
Both structures are now fully textured using their final materials.
Support Rings Adjustments
I also tweaked the support rings, reducing the number of connecting braces from 4 to 2. This helps clean up the view when looking upwards, reducing visual clutter and making the structure feel a bit more open.
First Lighting Pass
I did an initial lighting pass, aiming for a darker, moodier vibe—since the scene is only lit by torch fire, I’m trying to achieve a soft and mysterious atmosphere.
Reference
And here is a little Cinematic
Next Steps
Now that the heavy lifting on the main structure is done, it’s time to start dressing the environment:
Bookcases
Books
Chairs
Table
Wall Torches
Also, I still need to cut out the hole in the structure for the staircase to reach the next floor.