Hello again!
I’m starting a new project, this time focusing on an interior environment. I want to step away from cities for a while and instead prioritize the density of assets in the scene. By reducing the overall size of the environment, I can focus more on the details and storytelling.
For this project, I’m creating a Wizard’s Tower, a place where a sorcerer conducts research on various potions and spells. The idea is to convey the sense of isolation—as if the sorcerer has been locked away for a long time, completely absorbed in his studies. This will be reflected in the cluttered and overcrowded atmosphere of the scene.
A key element in the tower is a mysterious “infinite” chain that runs through it, adding to the secrecy surrounding the sorcerer. My initial idea is to make the tower seem endless, but I’m still debating this. I don’t want the environment to only look good cinematically but also be playable, so I might end up adding a dome or a ceiling instead of leaving it completely open.
Progress so far
This week, aside from defining the concept, I focused on making sure the scale was correct. I created three different chain variations and a blockout of the supports holding the chain in place. I encountered some scaling issues, but I’ve already fixed them.
Next Steps
- Decide whether the environment will be finite or infinite.
- Finalize the layout of the scene.
- Refine and texture the supports and chains.
Inspiration & Style
The style I’m aiming for is inspired by Mistborn (Dark Fantasy) and World of Warcraft’s fantasy environments, particularly Karazhan’s Library. Mistborn’s influence mainly comes from the Steel Ministry, which helps set the tone for the environment.
I hope you all like this new project!