i follow the doc Google Play Asset Delivery Reference | Unreal Engine Documentation
install time pack is no any wrong just the fast-follow and on demand pack cannot packaging ,when i packaging it got this error:
UATHelper: Packaging (Android (ETC2)): FAILURE: Build failed with an exception.
UATHelper: Packaging (Android (ETC2)): * What went wrong:
UATHelper: Packaging (Android (ETC2)): Execution failed for task ‘:app:linkReleaseManifestForAssetPacks’.
UATHelper: Packaging (Android (ETC2)): > Multiple task action failures occurred:
UATHelper: Packaging (Android (ETC2)): > A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade
UATHelper: Packaging (Android (ETC2)): > Android resource linking failed
UATHelper: Packaging (Android (ETC2)): Y:\app\build\intermediates\asset_pack_manifests\release\out\assetpacks\fast-follow\pakchunk2-Android_ETC2\AndroidManifest.xml:1: AAPT: error: attribute ‘split’ in tag is not a valid split name.
UATHelper: Packaging (Android (ETC2)): 64 actionable tasks: 64 executed
UATHelper: Packaging (Android (ETC2)): > A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade
UATHelper: Packaging (Android (ETC2)): > Android resource linking failed
UATHelper: Packaging (Android (ETC2)): Y:\app\build\intermediates\asset_pack_manifests\release\out\assetpacks\on-demand\pakchunk1-Android_ETC2\AndroidManifest.xml:1: AAPT: error: attribute ‘split’ in tag is not a valid split name.
UATHelper: Packaging (Android (ETC2)): * Try:
UATHelper: Packaging (Android (ETC2)): Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
UATHelper: Packaging (Android (ETC2)): * Get more help at https://help.gradle.org
UATHelper: Packaging (Android (ETC2)): BUILD FAILED in 1m 5s
asset path is correct , build.gradle file i also doing right, data asset not problem , project setting not problem,all of the doc say i am already does.
Look like the chuck pak file have some problem there , is it a bug or something i am wrong?