I’m an absolute beginner to Unreal at first. So i’ve creating a low poly game. When I add the grass that i export as .PNG from photoshop to the any mesh, a strange and annoying strip appears on it. Where am i doing wrong?
Blueprints and screenshots are below.
Move the UV’s of your mesh up a little bit.
Also you could try moving the TexCord in your material down a little bit.
OMG! Moving mesh UV solves my problem. Thanks! Sorry for late answer btw.
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