Something on the sky

Hello guys, what is this?

I am sure someone else will tell you the right thing, but as far as I know, this is a rendering artifact that pops up on certain video cards.

I suggest making a bug report about it, and an Epic Staff will tell you whats wrong or how to fix it, if you can’t get a response in here that is.

“There was an error contacting the remote service”

Error on bug report site.

https://answers.unrealengine.com/spaces/11/bugs-and-crashes.html?tab=unanswered

UP.

Community doesn’t work

Are you using the Nvidia Techs build? I’ve had similar issue there, and the way to fix it was to use this cvar: r.VXGI.TemporalReprojectionEnable = 0

But if this is the standard build, then there’s probably something else causing it.

Yes, i have Nvidia geforce 860 gtx. Where i need to use this cvar?

Are you by any chance using two sky blueprints on accident? looks like two sky blueprints are zfighting based on z precision, as if one of the domes is slightly offset.

Hmm where i can find second blueprint of sky?

Edit : when i click on the sky i see only one Sky sphere mesh

In the world outliner.

That’s it. I had 2 sky’s :slight_smile: Thank you guys for help.