Hello guys, what is this?
I am sure someone else will tell you the right thing, but as far as I know, this is a rendering artifact that pops up on certain video cards.
I suggest making a bug report about it, and an Epic Staff will tell you whats wrong or how to fix it, if you can’t get a response in here that is.
“There was an error contacting the remote service”
Error on bug report site.
https://answers.unrealengine.com/spaces/11/bugs-and-crashes.html?tab=unanswered
UP.
Community doesn’t work
Are you using the Nvidia Techs build? I’ve had similar issue there, and the way to fix it was to use this cvar: r.VXGI.TemporalReprojectionEnable = 0
But if this is the standard build, then there’s probably something else causing it.
Yes, i have Nvidia geforce 860 gtx. Where i need to use this cvar?
Are you by any chance using two sky blueprints on accident? looks like two sky blueprints are zfighting based on z precision, as if one of the domes is slightly offset.
Hmm where i can find second blueprint of sky?
Edit : when i click on the sky i see only one Sky sphere mesh
In the world outliner.
That’s it. I had 2 sky’s Thank you guys for help.