Confirming that this is only happening with Scene Graph would be an awesome start, then I know what folks I can pull in internally to get eyes on this fast.
If you have any logs that you can post as well, that would be awesome!
Thanks so much for the help! Really appreciate it!
Thank you so much for the detailed response @AtAshTag! Got vis with the right folks internally.
I don’t think the logs will be needed, as we have some internal repros of this happening already and their associated logs. Apologies if getting those packaged up / saved was a pain.
Glad a repro has been achieved. Could you and or someone dealing with this update the thread when a fix is done as changing 1 verse thing and pushing is abit annoying now.
No its only a few mins work to get the logs the major pain is the size limit on these forums
I have requested numerous times for an increase but yet to be done
We have the same issue, unable to publish an update for our island.
We cant launch a memory calculation cause everytime we upload a private version it edits some verse devices.
We are not using scenegraph
I have the same problem, in my cause it was caused by prefab scenegraph. I have to fully remove component, save, re add it, save, at every verse update on component
Yea mines always asking to save the same prefabs but when i push 1 verse change its 3 saves and when im changing a int or something its wasting so much time
In my case it try to re-save the prefab who contain any updated verse component. Until I complety delete the verse component inside the prefab, I got the re-saving spam. So at verse update I have to re-made my prefab…
We have the same issue on our project that doesn’t use SG, some of our verse devices are marked dirty when we build verse
Somehow, we have to save everything 3 times everytime we want to do a hot reload (once when building Verse, and twice when pushing verse changes, at the start of the loading bar and middle of the loading bar)
I am also having to save the same items multiple times, seems to be more the case with custom verse devices. What’s strange is that the path of these devices is not actually in the level i am working in, but a test level.