I just have an question about why I can’t just use one displacement map instead of displacement + normal?
When I use only displacement map, there’s no shadow on the plane.
Is there any mistakes on my shader or texture setting?
But you know, when you use a height map for landscape, you don’t need and normal map but can get a great shading object, right? Is there just the way I used is wrong or anything else? I think may be there any way to let the displacement work.