You can use it like this
FTopLevelAssetPath(GetPathNameSafe(TEXT(“/Script/Youprojectname”),TEXT(“EDGAbilityInputID”)).
But it doesn’t respond to input ,because now Enhance Input,ues UInputAction. Not the old version of the input.
FGameplayAbilityInputBinds Cannot be associated with UInputAction of the enhanced input. in the FGameplayAbilityInputBinds stack are key names and enumerations mapped to input Settings.
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