Some weird behavior with scenegraph and pushing verse changes causes visual differences to mesh_component

Summary

I spent hours tweaking my code for teleporting barriers and i couldn’t work out why every so often the cylinder that is moving to the player visually looked out every so often. I worked out that when you push verse changes something happens (Unsure what) but visually the cylinder/edge of board do no align but if i don’t push verse then after the initial push everything aligns. I don’t know what is causing this as i have printed every possible thing ie locations of barriers, scale of the mesh comp ect and everything is always the same but visually something is wrong.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

Ill be honest I’m unsure at this stage as i believe its something to do with scenegraph and nothing directly in code/world. Its like something is wrong after every first verse push but after that its correct.

Expected Result

It should always be the same but for some reason its different after a verse push

Observed Result

Something is wrong

Platform(s)

pc

Additional Notes

I will post a link to the video i created showing the issue but i would like some help trying to diagnose this as I’m at a loss. I’ve printed everything i could think and everything is always the same but visually its not correct like something is out in the scenegraph system somehow.

As you can see the initial game start is normal i push verse then it goes out then the 3rd is normal again.