Some Textures on my game’s enemies are invisible on some Video Cards… Video RAM Issue? Or bad optimization?
I am unable to recreate this issue on any of my test machines but 2 players mentioned invisible enemies… (sometimes its random which enemies)
They lowered the texture detail to the lowest setting (actually all the settings were lowered to see if it made a difference and it did not)
I was under the impression that the unreal engine handled this by automatically texture streaming/mipmapping if game doesn’t have enough video ram to load in all the textures.
So I thought if there wasn’t enough video memory to handle all the texture it would be blurry… but not invisible!
If I cant figure this out… I might have to have a special setting in my game’s options that forces a second set of really low res 512x512 textures to be used instead for most of the enemies. (right now most of the enemies are using 1024x1024 - but I do have many, many enemies in the game, along with barrels, crates, walls dirt, etc. so there is a seriously large amount of textures in the game)
Is this something specific to certain video cards… not showing texture (and making textures invisible) if there is not enough video memory?
If anyone has any ideas or suggestions, much appreciated. Thanks