Some Stationary lights not affecting landscape and dynamic shadows not working properly

Hey all,
I have stationary lights lighting up portions of a landscape but some of them are not working. They are all the same stationary light and when I build lighting some of them will light up the landscape and some of them will not.

Light working on landscape.

Light not working on landscape

I am also having the issue with the dynamic shadows cast by the stationary lights. They are blurry and flickers. A movable light on the other hand has amazing shadows.

Stationary Light

Moveable Light

I read that the bounds of the character could effect the dynamic shadows of a stationary light. Here are the bounds of the player. They are rather large and I do not know why.

The skeletal mesh is the only thing casting shadows in this blueprint.

Bounds in Persona

Bounds of Stationary light. Light is a blueprint because I need to detect collision of the player entering the attenuation radius.

I do not know if it is the same problem for both or not. If anyone can help it would be much appreciated. Sorry about the images being links. I was getting database errors when trying to upload the images to the forum.

For stationary lights note that you can’t have more than 4 lights affecting an object, also remember that you have to build lighting for stationary lights to work

Lighting is built and I believe I only have 3 lights affecting the character in that screen shot.