Hey all,
I have stationary lights lighting up portions of a landscape but some of them are not working. They are all the same stationary light and when I build lighting some of them will light up the landscape and some of them will not.
Light working on landscape.
https://drive.google.com/file/d/0B72U_WmNERXMbVhXa2ZqUGZkTGc/view?usp=sharing
Light not working on landscape
https://drive.google.com/file/d/0B72U_WmNERXMaTRsZWZVb2xEazQ/view?usp=sharing
I am also having the issue with the dynamic shadows cast by the stationary lights. They are blurry and flickers. A movable light on the other hand has amazing shadows.
Stationary Light
https://drive.google.com/file/d/0B72U_WmNERXMdlRJNURSaS1icGM/view?usp=sharing
Moveable Light
https://drive.google.com/file/d/0B72U_WmNERXMdnFWSHUxX1hncE0/view?usp=sharing
I read that the bounds of the character could effect the dynamic shadows of a stationary light. Here are the bounds of the player. They are rather large and I do not know why.
The skeletal mesh is the only thing casting shadows in this blueprint.
https://drive.google.com/file/d/0B72U_WmNERXMWEF1R2xNR0hGTjQ/view?usp=sharing
Bounds in Persona
https://drive.google.com/file/d/0B72U_WmNERXMNXgxMzR6WDAzTmc/view?usp=sharing
Bounds of Stationary light. Light is a blueprint because I need to detect collision of the player entering the attenuation radius.
https://drive.google.com/file/d/0B72U_WmNERXMZVlLN3RPVGprR28/view?usp=sharing
I do not know if it is the same problem for both or not. If anyone can help it would be much appreciated. Sorry about the images being links. I was getting database errors when trying to upload the images to the forum.
Thanks.