Some walls don’t get lit by static lighting and only get effected by static skylight and movable lights. Everything is static and they’re are all a single mesh, UVs and lightmaps looks good and texture resolution is fine. Only the walls that are facing the same direction are effected. There are no light leaks either. I tried unwrapping by hand or reimporting but nothing seems to fix it. Any ideas on what might be causing this issue?
Thanks!