Hi all,
I am encountering a problem after opening my project in unreal engine 4.3 and rebuilding the lights.
I am pretty sure this is NOT a bug but is probably something silly I am doing.
Basically by simply opening my project in 4.3 and rebuilding the lights I loose the shadow detail/sharpness that I have in 4.2.1.
I didn’t change any options.
Is anyone encountering similar issues?
Thank you very much for the time you might take looking into this problem
It looks like the 4.3 render has a lower lightmap resolution. Maybe something went wrong when converting those particular settings. Are your walls and floor BSPs or static meshes?
All my meshes, including the walls are static meshes. I have fine tuned each light map res for each static mesh. I have a static skylight but removing it makes no difference. I have started a new project from scratch but still same issues …
Hi all and thanks for replying!
I did a lot of testing yesterday and I wasn’t able to understand what was going on.
Basically by simply having a wall (static mesh) and a cube on the wall (like a frame hanging, static mesh) I wasn’t able to get the nice shadowing I was getting in 4.2.1, using the same values (for lightMas Res) and a single stationary pointLight.
THEN I rememberd that I CONVERTED the project from 4.2.1 to 4.3.
I though it may have been that:
So I started a NEW 4.3 project and imported all my static meshes from scratch (2 fbx cubes basically). I was finally able to get the same results I got from 4.2.1 in 4.3 and using the same exact values.
In the end I think something happened during the conversion of the project but still I have no clue on what exactly.
I will try to provide you with a simple scene but I will not be able to open UE4 until the week end
I also would like to take some time saying what I already said on the first post: Since I am not an UE4 expert (actually a real newbie) this is probably not a bug and again is something I did wrong during the process.
Thank you again for the replies!