Hello everyone. I started using UE4 this week, and I’m still getting the basics. Now I’m struggling to make materials look right.
I’ve read that I should not mess with specular parameter, but if I leave it at 0.5, I get this:
Even with a very low specular parameter (0.02), I still get this:
The problem right here is that grass doesn’t reflect light like this. I believe I’m doing something wrong with specular and roughness map. I already unchecked sRGB in the texture. Actually, I don’t really understand what it does and when I should uncheck it.
In the last image, specular is 0. It looks better, but now it doesn’t reflect light at all. Multiplying my roughness map gives me a similar but better effect (since light is reflected). Still not what I want.
And this is my blueprint. Am I doing something wrong? Any thoughts are appreciated.