Some players being assigned onto teams despite Free-for-all Island Setting after v26.00

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Island Settings

Summary

Teams are set to “free-for-all” in the island settings and are not overridden anywhere in game.

This worked fine before v26.00, but since the update, players who join the game and spawn in on the next round are being assigned to teams, rather than free-for-all.

This causes multiple issues, such as being able to see the player at all times (outline and name through walls, etc) and being unable to eliminate each other.

Steps to Reproduce

Set teams to “free-for-all” in the island settings.
Set respawn limit to 1, set join in progress to “spawn next round”.

Start a game, have others join in progress.

Expected Result

Players should have no teammates and not be assigned to the same teams, as this is a free-for-all.

Observed Result

Players are being assigned to the same teams, becoming teammates who can see each other at all times and unable to eliminate each other.

Platform(s)

All platforms

Island Code

1485-6158-0581

Additional Notes

Only started happening after v26.00

@AJ_Lakeman Thank you for your report! We would like to look into this further, would you be able to submit a bug report using the form available here? Fortnite Creative
For more information, such as how to get the reference ID, please check out the article here: https://create.fortnite.com/news/using-the-creative-and-uefn-bug-reporting-form

Unfortunately, I now have this problem on one of my maps. What can I do about it?

FORT-839891 has been added to our ‘To Do’ list. Someone’s been assigned this task.

I had this on a ffa map i was making. It was 16 players ffa set as Free For All in island settings and random people were going down but not out even tho its a ffa and that was not enabled and someone joined someone else for a period of time until eliminated so weird in the end i setup the game as 16 teams from 2-17 and assigned a player per team and team 1 was jip/initial spawn lobby team this fixed it for me but that ffa setting is deff bugged

Oh i had this 2 weeks ago

Also bug report person test by having about 8 people in the lobby and launch the game if a few people stray behind due to connection and they happen to join after the initial game has started this is when i seen it the most