Some Pistol-type weapons, including grapplers, use AR holding animations .

Summary

Since C5S1, some weapons that are meant to be carried like pistols (both hands on the handle) are carried like assault rifles (one hand on the handle the other on a “barrel”)

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Other

Steps to Reproduce

Equip any of the following items:

  • Grappler (Affects Reload)
  • Grapple Glider
  • Skye’s Grappler (Affects Reload)
  • Jules’ Glider Gun (Affects Reload)
  • Makeshift SMG
  • Plasma Cannon
  • Night Hawk
  • Space Invader (STW)
  • Freedom’s Herald (STW)
  • Storm King’s Onslaught (STW)

Expected Result

The listed items should use the pistol carrying animation

Observed Result

They use the assault rifle carrying animation instead

Platform(s)

PC/ALL

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Additional Notes

I decided to include STW weapons as well because they share the same issue

FORT-916103 changed to ‘Needs More Info’. We’re missing information that would help us determine the source of the issue.

I’m not sure how this isn’t abundantly clear, a few seconds of looking through these weapon actors should immediately point to a very very obvious problem. The holding animation proxy table reference is set wrong on these items. This step by step guide should help you “determine the source of the issue”.

-Find the associated FortWeaponRangedItemDefinition for all items listed in this report.
-Open the referenced WeaponActorClass.
-Search “ProxyTable”.
-Every single one of these is currently using AR_PT, switch them all to Pistol_PT.

Congrats, you fixed this bug!

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