Since C5S1, some weapons that are meant to be carried like pistols (both hands on the handle) are carried like assault rifles (one hand on the handle the other on a “barrel”)
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Other
Steps to Reproduce
Equip any of the following items:
Grappler (Affects Reload)
Grapple Glider
Skye’s Grappler (Affects Reload)
Jules’ Glider Gun (Affects Reload)
Makeshift SMG
Plasma Cannon
Night Hawk
Space Invader (STW)
Freedom’s Herald (STW)
Storm King’s Onslaught (STW)
Expected Result
The listed items should use the pistol carrying animation
Observed Result
They use the assault rifle carrying animation instead
I’m not sure how this isn’t abundantly clear, a few seconds of looking through these weapon actors should immediately point to a very very obvious problem. The holding animation proxy table reference is set wrong on these items. This step by step guide should help you “determine the source of the issue”.
-Find the associated FortWeaponRangedItemDefinition for all items listed in this report.
-Open the referenced WeaponActorClass.
-Search “ProxyTable”.
-Every single one of these is currently using AR_PT, switch them all to Pistol_PT.