Some Inherited Blueprint Variables Breaks After Upgrade to UE 5.5

I´m having a bug like this.
I´ve tried to upgrade from 5.4 to 5.5 a couple of times, but always have a new bug.
Now I have some child weapons that when I equip the values always comes from the parent BP. Every variable set in the childs BP are ignored.
Going back to 5.4 for now.