After upgrading to Unreal Engine 5.5, I’ve noticed an issue with inherited Blueprint variables, but it only affects certain variables. Specifically, some variables created before the upgrade behave unexpectedly. When I change their values in a child Blueprint, the parent’s default value is retained instead of the child’s modified value. Additionally, these specific variables reset to their defaults whenever I restart the editor.
This issue doesn’t affect all variables. Variables created after the upgrade seem to work as expected, and some older variables still behave normally. However, for the affected variables, I’ve confirmed that they are marked as instance editable and not private.
I’d appreciate any insights into why this is happening or potential solutions. If this is a known bug, I hope it can be addressed in a future update.
Thank you.