Summary
There is an issue with scaling some (but not all) Fortnite native meshes to -1. This is most notable on asymmetric meshes like roof slant meshes or triangular walls. In editor the meshes look correct, but in game the meshes that have been scaled get flipped back to their original scale (it turns a - back to a +) resulting in environment assets being flipped in game.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
World Building
Steps to Reproduce
Some (but not all) Fortnite-native meshes scaled to -1 in UEFN will flip back to +1 in game.
Expected Result
Scaling consistent between UEFN and game
Observed Result
Some meshes flip back while in game, creating environment art issues (gaps, broken roofs, walls, etc)
Platform(s)
PC
