When I’m painting foliage onto my landscape, a good amount of them snap to the landscape as I would want, but about half or more end up floating slightly above the ground. I don’t want to have to manually hunt down and click and drag every clump of grass to meet with the ground as I have been (it’s been an extremely tedious experience). How can I fix this?
The pivot points aren’t the issue, they are all centered and at the bottom of the foliage I am placing. I also have only landscape checked as filters to be painted onto.
If it helps, you can also reapply z offsets to all of your foliage or specific foliage in mass or individually using the reapply brush. The settings are below the foliage window when you select at least one type of foliage in the window. If it’s a collision issue it’s probably not going to help though, but it could make quick use of correcting existing offsets, rotations, normal alignments placements afterwards…
Thanks for the ideas!
Apparently there was just something buggy going on with that grass in specific. I tried another set of grass from the marketplace and it worked as it should!
For me, disabling all filters for foliage painting, except for landscape, fixed it. Apparently there was a hidden static mesh that was generating a collision above my landscape. Even small static meshes like rocks and sticks can generate this unwanted effect, for what i’ve seen
I had something similar going on, some foliage had been painted on top of other foliage by accident but I never noticed it until later after I had deleted the foliage that was underneath, at which point the meshes were floating in the air and I couldn’t place the brush onto it to delete it and the remove tool didn’t seem to work. The solution I found was to place a mesh directly underneath it, then select the erase tool and make sure that ‘static mesh’ is selected in the paint option, I was then able to erase it with the brush. This is in 5.2.
I don’t know why but the remove option seems to not be working anymore, unless I’m just doing something wrong, I’m assuming it works by selecting the mesh first using the select option, then you select remove, pretty sure this worked for me in the past but it’s not working now.
In my case, I figured out that I had other landscapes in my level, so the foliage was using all 3 landscapes as well as placement. It was nothing to do with my landscape layers.