I’m gonna post some feedback here and update the topic with things I find and would like to improve.
First, I’d like to say that modelling tools show a lot of promise and would be a joy to work with and be used to blockout/make level geo but currently they are held back by a number of drawbacks.
Let’s start with snapping. Even though there is an option to snap to world grid in some tools it just doesn’t work (unless I miss some hotkeys but I’ve tried holding ctrl/shift/etc. For example path extrude has this option but it doesn’t snap to world grid when I draw the line, it snaps only to height. It could be an ideal tool to draw room layout with walls set to constant height and width but for now it’s not. Same goes for lock rotation in poly editing - it doesn’t work.
Some tools could also benefit from grid snapping like edge/loop insert tools, poly cut, planar projection in poly editing tools (for scaling, rotation and tranform).
Also there are some incosistencies - like for example when I try dynamic sculpt tool it asks me to use Remesh to clear UVs but even after this it says that sculpting is limited because UVs are present and I should use Remesh tool.
Then there are UV tools. Xform tools currently lack any sort of snapping (rotation, scale, transform), thus making any sort of level art not possible. Working with texture trims relies on snapping. And even though in future this technique may be outdated it still will be extremely useful in conjuction with Displacement tool (basically I’d align surface to a trim texture and displace it).
There will be more but for now that’s my feedback. Thanks for making these tools!