In TBDR GPU, alpha blend happends on chip buffer, but the render target have no memory_less flag in ue5.1 source code, Why? I see GBuffer have memory_less flag, Why not blend on chip memory and final copy to main memory?
In TBDR GPU, alpha blend happends on chip buffer, but the render target have no memory_less flag in ue5.1 source code, Why? I see GBuffer have memory_less flag, Why not blend on chip memory and final copy to main memory?