My problem - some (float) parametrs can’t be controlled from a BP. Please see my attached image for details.
On screenshots you can see: size and rad params work well in runtime but the “nn” param (how many particles are spawned when particles effect occurs) is using always the default value from the Constant in distibultion section (1.0 value as indicated by a red circle).
Since only some of the parametres do not affect the particle system i wanted to know if this is a bug on the engine side or something that we are missing here.
Is there any other way to spawn an exact amount of particles (specified in the BP) on the current frame ?